Supinfogame

Video gaming has become an integral part of our society

Its practice has significantly increased, and concerns an ever-growing and diverse audience. It offers a wide range of fun experiences making use of the multiple forms of broadcasting media that invade our daily lives: computers, tablets, consoles, cellphones, etc. Video gaming is the leading cultural industry in France and worldwide.  Video gaming now goes beyond the boundaries of entertainment. It can be used not only in training and communication, but also in offering new ways to encourage collective thought and help research to progress.  The sector creates many qualified jobs in our country. Video gaming is a real asset for industry and culture in France and at world level.

Project management and production management are the common denominators of all of Supinfogame's educational programs.  This is how we express our desire to make our students into professionals that are effective and, most of all, ready to contribute to teams of high-level specialists. Whether they are game designers, computer graphics technicians or programmers, all of our students are trained in project piloting methods and monitoring of video gaming production teams.  We have found that every year is a good one to develop short individual projects or longer projects, whether they are done alone or in teams that unite students from programs of game design management, game art management and management programming.

Spirit of innovation, creation and excellence

The teaching imparts new fundamental knowledge in order to help students develop solid creative and adaptive skills. It helps them acquire the technical competencies that contribute to the bottom line of a project. Finally, it helps develop collective intelligence by placing the students in teamwork situations.  Several teaching modalities are available: year-round teaching, short-term projects, and long-term projects. Year-round teaching enables students to learn about the various complex tools that are used in the industry (Unity, UDK, 3DSMax, Agile and SCRUM).  The long and short term projects are some of the school's major assets and their goal is:

• To enable the students to work with professional constraints within the scope of their education.

• To expose students to the reality of the market (constraints, environment, and gameplay).

• To ensure that the teaching is relevant by checking with visiting representatives from companies.

• Fostering creativity over a limited amount of time.

Management and game design

Game design is a little-known art; that of designing a game system.  In order to create a game that will arouse passion and interest, designers must master a wide range of techniques and tools. Therefore, game designers are sometimes called to be engineers, sometimes mathematicians, at other times they must be story tellers, but they always need to be communicators within their team. They should always be flowing with the essence of yesterday's games so that they can have a clear vision for those of tomorrow. They are responsible for the player's entertainment, they must ensure that players face amazing and exclusive challenges.  Actually, game designers are artists!  Game design includes writing the game concept and setting up a system of rules.  It defines the players' interactions with the game's objects and characters.

Management and game art

Game art encompasses the artistic management of the projects, the production of digital images for universe, character, animation and interface design and execution.  With a desire to create attractive visuals that allow players to be completely submerged in another universe, the game artist relies on production constraints that he has identified.  The game art that is taught at Supinfogame simulates professional production chains through tangible projects and regular partnerships with companies that work in the area.  From traditional graphic arts that meet the requirements of a previously thoughtout game design, the game artist must master the main lines of graphic design production and adapt his know-how to management and project development.

Management and programmation

The management and programming programs have been designed for students who wish to do programming for video games. It is a superior specialisation program. Prospective students that are recruited must have a Degree level and a decent amount of technical fundamentals.  Game programming requires a specific skill set in order for a game experience to be as fluid and enjoyable as possible. In order to do this, game programming must include specifications that relate to the gameplay itself, as well as the AI, the programming of tools, databases, and possibly programming onto social networks.  This program also includes all the teaching concerning management and project management and an initiation to basic game design and level design.  Programming encompasses the artistic management of the projects, the production of digital images for display and universe, character, animation and interface design.

 

Campus Valenciennes

10 avenue Henri Matisse - BP 90027

59301 Valenciennes Cedex (France)

T. 00 33 (0) 3 27 28 43 71

F. 00 33 (0) 3 27 28 42 41

supinfogame@ndf.cci.fr

 

Campus India

DSK Supinfocom International Campus

Survey No. 54 & 55, Fursungi, Pune-Solapur Road,

Pune - 412306 Maharashtra (India)

T. +91- 020-66 784 308

info@dsksupinfogame.com

 

ISD (Institut Supérieur Design)

A high potential international employment market

The designer creates a product, service or system by integrating its functional and esthetic dimensions, as well as manufacturing and marketing constraints. By focusing on objects found in his surroundings, the designer has an impact on the environment and on social relations.  The universe of design is undergoing constant change both in industrialized nations and in emerging markets. Europe is the largest breeding ground in the world for talents and competencies in the area of design. For example, in the United Kingdom, design-related activities represent 1% of the GDP, which equals 18 billion euros. The 230,000 British designers are distributed equally among in-house design studios and external design consultancies.  In France, the activities of 35,000 designers generate 0.25% of the GDP, which is nearly 3 billion euros.

Product design manager

• A professional who manages the process of product or service design.

• This is a versatile all-encompassing profession which provides many job opportunities in all sectors of economic activity.

Transport design manager

• A professional who specialises in designing the transportation of goods and people

• A profession that deals with all 4 modes of transportation: automobile, railroad, naval, and air.

Digital design manager

• A digital producer who specialises in the field of industrial design.

• A new profession which leads to job opportunities in high potential sectors

A unique education

DesignLabs & studios

ISD is the opposite of an academic and schooling establishment. Experiences, meetings and tangible projects carried out alongside practitioners, industrials, scientists, and consumers are what set ISD’s teaching model apart. 

Workshops & master-class

ISD is an observatory for social and technological futures to which highly regarded designers and researchers in designing sciences contribute.

Fluent English

Professional English, the international business language, is taught from the 1st cycle. During the 2nd cycle, 80% of the teaching is given in English.  The semi-annual, annual and graduation juries are all held in English.

Internships & pre-employment

ISD’s program is divided into 3 internships lasting 1 month, 2 months and 6 months respectively, and is concluded by a pre-employment semester. Most of the internship and pre-employment hiring is done in other countries in some of the largest international design studios.

1st cycle /industrial design

Fundamentals / Creativity / Methodology

The 1st cycle helps students master industrial design in 3 fields of their choice: products & services, transportation & automobile, and digital 3D.

 

Year 1: Design Fundamentals

The basic skills required for industrial design are taught in the 1st year.  Basic knowledge and practices are taught.  A 4-week minimum internship is mandatory.

Year 2: Creativity & Methodology

Education by prospective project groups constitutes the core of knowledge and practices necessary to carry out tangible projects in subsequent years in industrial

internships. An 8-week minimum internship in the S4 semester is mandatory.

Year 3: Operational Level

The education by industrial or future project groups confronts the students with the issue of pooling ideas and concepts and prepares them for the realities of corporate life.

2nd cycle /design management

Design for leadership

Years 4+5

This advanced training program is the only one of its kind in France, and it is based on the Transfer of Technology to industrial and commercial companies, partners of ISD.  About forty contractual research studies are distributed over each semester among 3 to 6 students in years 3, 4, and 5 from different diciplines: products & services + digital 3D, and transportation & automobile + digital 3D.  Student team leaders who are in their 4th or 5th year are responsible for the project groups which are installed in the design management mini-studios. Under the educational leadership of professional designers, the design management process is carried out in 3 steps by incorporating the marketing, economic, cultural and industrial considerations.

Products & Services dicipline

Objective

This dicipline, which is the only one of its kind in France, seeks to train project managers who are qualified to be in charge of operational and strategic design processes for industrial and commercial organisations. The field of application is convenience consumer goods, semi-durable commodities, and durable equipment goods.  The products & services design manager must have vast knowledge of manufacturing and marketing processes.  He must also have a high multi-cultural potential focusing on the history of techniques, cultural tendencies, and societal evolution.

Job openings in Product & Services Design

Management are mostly found within companies as in-house designers. 40% of ISD graduates are working in foreign countries such as the USA, and over Asia and Europe.

Transportation & Automobile dicipline

Objective: Emotion & Mobility

Design and develop the profile, job description, general interior and/or exterior structure of aeronautical, naval, railway, or road vehicles used to transport goods or people.

Job Openings

A wide range of job openings can be found after one finishes ISD’s Transportation & Automobile training path: vehicle exterior design, cab interior design, under-thehood design (automobile), advanced design, etc.  There are also many job opportunities for specialized designers: chief designer, design studio leader, advanced automotive designer, senior transportation designer, exterior automobile/transportation designer, interior automobile/ transportation designer, junior automobile stylist, etc.  ISD students are taken in by some of the most prestigious design studios for their internships, pre-employment, and first jobs. As the European leader, thanks to its Transportation Design Management training, ISD is the talent provider for some of the largest automobile brands: Bugatti, Porsche, Ferrari, Bentley, BMW, Mercedes, Peugeot, Citroën, Renault, Pininfarina, Touring Superleggera, etc

3D-digital design dicipline

Objective

This training program is the only one of its kind in Europe, and it has caused a new position to be opened: that of expert in digital tools available to designers. Digital Design Managers direct the 3D design of products and processes and the production of digital decisions and communication support tools: photoquality digital scenes, hyper-realistic integrations, 3D animation movies, collaborative project reviews in real-time, quick prototyping, engaging universe, 3D design, etc.

Job Openings

There is much demand in the area of digital expertise, which also applies for the international market. A job that its areas of application are with the creation field.

Its field of application is industry, overall distribution, luxury, sports, transportation, advertising communications, etc.

 

Campus Valenciennes

132 avenue du Faubourg de Cambrai

BP 90027 - 59301 Valenciennes Cedex (France)

T. 00 33 (0) 3 27 28 42 10

F. 00 33 (0) 3 27 28 42 01

isd@ndf.cci.fr

 

Campus India

DSK Supinfocom International Campus

Survey No. 54 & 55, Fursungi, Pune-Solapur Road,

Pune - 412306 Maharashtra (India)

T. +91- 020-66 784 310

info@dskisd.com

 

Supinfocom

France, the top European producer

France, with its great tradition of animated movies, is today the top European producer and the third producer of animated movies worldwide, trailing only the United States and Japan.  Borne out of traditional pictorial techniques and until now directed only at young people, animated movies and special effect techniques have experienced an impressive spike and a new place in the universe of audio-visual production, thanks to the use of new technology.

Animated movies are now targeting a growing audience.

The new production tools require new competencies. Our high-quality training provides our young students with a mastery of tools, methods, a rich artistic culture, experience in teamwork and management.

There are many animation-related jobs, all of which are constantly evolving.  The competencies taught in our “Digital Developer” program encompass various positions of responsibility.  The artistic, technical, organisational, and methodological competencies acquired shall be put to the test through practical team projects. Confronted with the problem of management, young students can quickly show off their decisional skills.

Thanks to their specialised skills, they are immediately operational when they enter the professional world. Their versatile acquired knowledge helps them manage their career in an ever-evolving industry.

Supinfocom, a nursery for tomorrow’s great talents :

Developer

Lighting supervisor

Special effects supervisor

Animation supervisor

Technical director

Production director

Artistic director

Supinfocom, an innovative teaching method

Fundamental knowledge is imparted that will breed solid creative and technical competencies:

• Teaching that focuses on projects and practice helps students to turn their learned artistic skills into techniques, to experiment and to test their capacities, but also to have customised follow-up.

• Technique that builds up creativity, favours content, narratives, emotion aroused by beautiful imagery...

• The mastery of technological tools that are identical to those found in the professional world.

• Experience in the production of movies, individually or in teams, which help constitute a rich portfolio.

• Learning new methods of teamwork, as well as developing new organisational and relational skills.

Cycle 1 /basic

Immersion / Consolidation / Practical application

Cycle 1 gives you an opportunity to be plunged into a different universe, to understand the various players in the world of animated movies, and to develop vital creative and technical competencies.

Objectives

To acquire the keys of comprehension to the world in which we live, to develop a critical mind / To learn to observe and reproduce / To acquire basic tools in order to produce fixed and animated images / To develop creativity and learn new work methods / To understand the entire production line of a computer-animated movie.

Year 1: Immersion

General culture

Artistic initiation

Initiation to volume

Technical initiation

Year 2: Consolidation

General culture

Artistic practice

Volume practice

2D Animation

Practice with digital tools

Year 3: Practical application

General culture

Narration

Artistic Management

Learning with digital tools

2D Animation

Production of a very short experimental film

 

Cycle 2 /director

Professionalisation

Cycle 2 will help you widen your skill set within a professional approach.

Objectives

To widen one’s competencies in 3 areas: production-management, animation, artistic management. To acquire experience and to implement competencies regarding short film projects.

Year 4: To widen competencies Specialization

Production/Management.

Animation.

Artistic management.

Sound design.

Production of a short film.

 

Year 5: Professionalization

Team production of the diploma movie: working in studio mode, supervision by professional teachers, requiring the implementation of organisational, methodological, technical, and artistic skills. This project is the culmination of a complete pedagogical degree course.

Proximity to the professional world

Supinfocom’s diploma is like an entry passport to any job, due to program’s excellence and its proximity to the professional world.

• Teaching given by professionals in the business.

• Practical projects carried out in studio mode

• Tools and infrastructure identical to those used in the professional world.

• Internships in each cycle.

• Projects that are similar to those found in the professional world.

• An average of twenty professionals are present for graduation juries.

• Over 50 companies are present at the Portfolio Day, a special day for students to meet potential employers.

• The monitoring team’s participation in organisations, professional conferences

• Contests and rewards for Supinfocom films in international festivals, broadcast on major TV stations...

 

Campus Valenciennes

10 avenue Henri Matisse - BP 90027

59301 Vale nciennes Cedex (France)

T. 00 33 (0) 3 27 28 43 53

F. 00 33 (0) 3 27 28 42 41

supinfocom@ndf.cci.fr

 

Campus ARLES

2 rue Yvan Audouard - CS 60004

13637 Arles Cedex (France)

T. 00 33 (0) 4 90 99 46 90

F. 00 33 (0) 4 90 96 04 82

contact@supinfocom-arles.fr

 

Campus India

DSK Supinfocom International Campus

Survey No. 54 & 55, Fursungi, Pune-Solapur Road,

Pune - 412306 Maharashtra (India)

T. +91- 020-66 784 310

info@dsksupinfocom.com